The heroic side of it is investigating a villainous plot and going up the chain and essentially doing pretty simple. "Suddenly you have all this power to do really interesting, almost mafioso-type stuff in Adventure mode. So you'd have this party of people and you send five of them out and they can come report back, and the code overhead is really very little different from the villain stuff we're already doing. So you could tell your companions to go kidnap somebody, set up an embezzlement scheme, go off and try to create a corrupt network within this town to eventually overthrow the baron, or whatever. "All of those orders are just these sort of 'go here, do this,' and it's not different from the stuff we already have in adventure mode telling companions to build a log cabin or whatever. The most ridiculous patch notes from 10 years of Dwarf Fortress (opens in new tab) Dwarf Fortress' creator on how he's 42% towards simulating existence (opens in new tab) If Dwarf Fortress sells millions on Steam, its creators will give the money away 'as fast as possible' (opens in new tab) And that involves a lot of the villain giving orders for a person to move over the map, arrive at your fortress or another site with a goal. You'll have tools to investigate these things and try to catch them before things go wrong. They come up with schemes, ways to overthrow your fortress, like smuggling the artifacts out, turning one of your dwarves, trying to set up a coup to replace the leadership of your fortress. "They're not all villains in the traditional sense of somebody evil, but they're plotters. ![]() Basically, Dwarf Fortress will be adding much smarter bad guys, and the code for villains will also let you and your companions interact with the world in a much deeper way in Adventure mode. The primary focus of the villains release, meanwhile, will have big ramifications for both Fortress and Adventure mode. So that's one of these pre-magic things for people to play around with and get a lot of story potential out of." It's a little slower but you get that feeling that you're in control of the outcome and you don't have people making bad decisions unless you're making them. But if you want you can switch over to the old school SSI : One turn at a time, you control every little thing. ![]() "If you go into a fight you can control one. Adventure mode image via Redditor Shimmybot (opens in new tab)
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